second life

Globally Networked Anarchism

From Metasecurity

As 2008 draws to a close it is fair to say that the hype surrounding virtual worlds has dissipated.  However, it is worth highlighting the continued utility of virtual worlds as not only immersive environments, but also as compelling communication venues.  What continues to separate Second Life from popular gaming virtual environments such as World of Warcraft (WoW), is its ability to globally connect users.  WoW is of course a multi-user environment but as any player will know the opportunities for globally connecting are limited by the local server you attach yourself to.  Second Life remains a more international venue when used in creative ways – global networked protest is one such way.